Dicky Mint was a sailor. A sailor with a very, very big nose. His name was Dicky Mint because once upon a time he got his dicky bow stuck in a bowl of very very sticky mint ice cream. Spyglass Guides has some great information on this game.
DS etc Adventures
Where Am I ?
On the Horizon
Mad For Text !
Translations Please !
What is an Adventure Game ?
The QUIZ PAGE
A Tour of the Indies
With the plethora of computer and console games on the market that focus on
combat and killing, Adventure games can be a 'breath-of-fresh-air' alternative to the
carnage and mayhem frequently encountered in other types of video game.
By their very nature, a large majority of Adventure games are non-violent and are
frequently regarded as family-friendly games. Each of the graphic Adventures featured
in the Adventure Point database is supplied with age-of-player recommendations, based
on information from the game's developer or publisher.
Many definitions have been propounded for what we know to be a graphic
Adventure game. In many respects, a graphic Adventure can be compared to a movie
or a book, but with player interaction. The vast majority of Adventure games are built
upon narrative exploration, in a non-threatening and non-competitive context. They
usually have a main character and, nearly always, have some sort of story. The game will
often, but not always, include puzzles; in shorter games, there can be three or four and,
in longer games, as many as thirty or forty. It would be wrong to try to separate
Adventure games from other games by saying that they involve intellect, as many other
games do also. However, in Adventure games, there is far less action and reaction,
and manual dexterity rarely comes into it. The mental challenge is important but, moreso,
is the patience of the player to play the game at a leisurely pace, and to solve puzzles
and riddles through guile, cunning and, sometimes, lateral thinking.
Exploration is an important factor in Adventure games. The desire to find out what
lies around the next corner is one aspect of this. But, also, exploration can take the form
of discovering what will happen next if a particular conversation 'path' is chosen in
preference to another, or if the player solves, by logic, or, in some cases, trial and error,
a perplexing puzzle. That "Ah-ha!" moment is characteristic of well written Adventure
games. As I think I've already mentioned . . . . patience is the key.
Most Adventure games involve a 'hero'; that's you! The 'hero' usually embarks on
a quest, or adventure, during which he/she will move in a 'world' in which he/she
looks at, or examines, items and clues, collecting them, or keeping note of what was
learned. Interaction with both objects and characters can be frequent and, in the case
of the latter, conversations take place, involving choice of 'dialogue path'. Many
Adventure games are dialogue based and this means they are very good for language
learners as dialogue is either written as subtitles, spoken or, in many Adventure
Adventure games are excellent for exercising mental agility and are very good
motivational tools. That moment when a puzzle is solved, or a clue is recognised, can
give the player enormous rewards in the form of satisfaction at having
accomplished a goal. Finding a solution to a problem allows the all-important
story to progress.
To conclude, it can be said that fans of Adventure games have something of the
detective about them. They like a challenge that requires both patience and
fortitude and, whereas in a minority of Adventure games it is possible for your character
to die, this is almost invariably due to the player's failure to correctly address a logical
(or, sometimes, illogical), problem, rather than having been caused by an enemy, or
trap, 'blowing your head off'.
What Is An Adventure Game?
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No ! They're NOT dead . . . . But many of them ARE hiding !