ADVENTURE POINT
Intro Page
DS etc Adventures
AP Home
Where Am I ?
Adventure Database
On the Horizon
Free Adventures
Mad For Text !
Young Adventurers
News
Translations Please !
Forum
Links
Acknowledgements
Other Stuff
What is an Adventure Game ?
Reviews
Contact AP
The QUIZ PAGE
A Tour of the Indies
Previews
News Snippets
Go TO ... News
Interview with Christopher Brendel
by Gelert
Jan. 31st, 2009
..
Gelert: How would you grade the difficulty of the game's puzzles? Are they
sufficiently challenging to please most Adventurers, and do the puzzles have to be
solved in a particular order to progress the story?
Chris: This isn't something that I can judge yet at this stage in development.
The way I normally judge puzzles is by the feedback of my beta testers. If they
say a puzzle is too hard or easy, I attempt to adjust the difficulty accordingly. In
terms of the linearity of the puzzles, this game is the most non-linear of the games
I have thus far made. Most puzzles can be solved in any order to continue the
game, although some puzzles only become available after solving other ones. A
good game to compare this to in terms of linearity would be the Sierra
classic Shivers.
..
Gelert: Are there any timed sections?
Chris: The game's finale may have a timed portion. I haven't yet decided.
..
Gelert: Can you give us any other ‘essential’ gamer info? For example, some
description of the game’s atmosphere and an idea of what the game’s music will
be like?
Chris: Well, the game will definitely have an eerie atmosphere to it. Unlike
my previous games, the character you play is never actually identified in The
Filmmaker, and never speaks. The game will feature a few, but not many,
conversations, using a standard, branching dialogue system. This time around,
however, unlike Lifestream and Shady Brook, there will be captions.
Music will vary greatly in each explorable area. In the theater itself, a
combination of cinematic score and synths are used, whereas each film that you
can explore has its own theme, relevant to the film’s genre.
..
Gelert: Will the game have more than one possible ending, and is the ending
both pleasing and conclusive?
Chris: There will only be one ending to this game. It is definitely conclusive.
I certainly hope that it will be pleasing!
..
Gelert: What will be the system requirements for the game?
Chris: This hasn’t been finally decided, but the requirements will, more than
likely, be almost identical to those of my previous two Adventure games, with
two exceptions: this time around, a resolution of 1024 x 768 will be required and
The Filmmaker will work on Windows Vista.
..
Gelert: When can we expect to see The Filmmaker released, and will there be
a demo, or trailer?
Chris: The game, which is still in the early stages of development, is scheduled
for release by the end of the summer, this year, and before Stonewall Penitentiary.
There will most likely be a demo, but I do not anticipate a trailer. I hope to have
the game’s website up and running in the next few months.
..
Gelert: Will The Filmmaker be available as a hard copy, with the option of
purchasing the accompanying companion guide, as was the case with Lifestream
and Shady Brook?
Chris: It will be available as a hard copy. I haven’t yet decided whether, or not,
there will be a companion guide, but I am leaning toward “yes”.
..
Gelert: From where will we be able to purchase The Filmmaker? Will it be
available from your website, or from high street stores?
Chris: This is largely dependent on the publishers. If any are interested in
publishing the game, then it will be available in stores. Otherwise, it will be
available on my website.
..
cont'd on page 3
The Filmmaker
Page 2 of 4
Screenshots